This list contains projects I have been working on in a professional context and also hobby projects I work on in my spare time.
This is a game I developed at Gamewheel for Burger King Germany, when they decided to promote the addtion of hot dogs to their menu. The game concept builds on top of the catcher game, where you have to collect certain objects and avoid obstacles. You are playing a hot dog saussage and have to collect Burger King coins and avoid various obstacles.
If you play the game on desktop you can control the player with the arrow keys on the keyboard or alternatively with the mouse. On mobile phones the player is controlled with the gyroscope by tilting your phone in the desired direction.
Developing new game features: Daily login calendar
April 2019 – July 2019
Game feature development like blockers, game modes, meta game level features.
Maintaining live game, performing updates and fixing bugs.
Januar 2018 – April 2019
Research and development, pre-production work
July 2019 - on going
Gelato is a open source c99 compliant, OpenGL sprite renderer with order independent transparency.
Technologies: C, OpenGL, GLSL
This is a campaign I have been working on at Gamewheel for Hugendubel. It consists of three games, a quiz game, a memory game and a crosswords game, which are linked together by a common highscore list.