My name is Sergej and I am a Game Developer with a passion
for game engines and photorealistic realtime rendering.
I live in Berlin, Germany and am currently working for King on Candy Crush Saga.

Game development

I care about polishing gameplay and optimizing runtime performance.

Bleeding edge

I love experimenting with new technologies.

Computer graphics

I am passionate about photorealistic realtime rendering and techniques to improve the visual fidelity.


Programming languages

  • C / C++
  • GLSL
  • JavaScript
  • Java


  • OpenGL
  • 3d math
  • Git
  • CMake

Spoken languages

  • German
  • Russian
  • English


This list contains projects I have been working on in a professional context and also hobby projects I work on in my spare time.

Burger King - Grilled Dogs

This is a game I developed at Gamewheel for Burger King Germany, when they decided to promote the addtion of hot dogs to their menu. The game concept builds on top of the catcher game, where you have to collect certain objects and avoid obstacles. You are playing a hot dog saussage and have to collect Burger King coins and avoid various obstacles.

If you play the game on desktop you can control the player with the arrow keys on the keyboard or alternatively with the mouse. On mobile phones the player is controlled with the gyroscope by tilting your phone in the desired direction.

Technologies: JavaScript, ImpactJs, Node, Gulp, Gamewheel 2D Engine

More information about the campaign
Play the game

Candy Crush Friends Saga

Developing new game features: Daily login calendar

April 2019 – July 2019
Technologies: C++

Candy Crush Jelly Saga

Game feature development like blockers, game modes, meta game level features.
Maintaining live game, performing updates and fixing bugs.

Januar 2018 – April 2019
Technologies: C++

Candy Crush Saga

Research and development, pre-production work

July 2019 - on going
Technologies: C++


Gelato is a open source c99 compliant, OpenGL sprite renderer with order independent transparency.

Technologies: C, OpenGL, GLSL

Source code on GitHub

Hugendubel - Bookbuster

This is a campaign I have been working on at Gamewheel for Hugendubel. It consists of three games, a quiz game, a memory game and a crosswords game, which are linked together by a common highscore list.

Technologies: JavaScript, ImpactJs, Node, Gulp, Gamewheel 2D Engine

More information about the campaign
Play the quiz game
Play the memory game
Play the crosswords game

Work experience


Game Developer
January 2018 - Current
Berlin, Germany
Technologies: C++

GSP Sprachtechnologie GmbH

Software Developer
August 2017 - Dezember 2017
Berlin, Germany
Technologies: Java, JavaScript, PHP


Game Developer / Engine Developer
July 2016 - July 2017
Berlin, Germany
Technologies: C++, JavaScript


Software Developer (Intership)
September 2014 - February 2015
Münster, Germany
Technologies: JavaScript


Hochschule Hamm-Lippstadt

Visual Computing and Design
Lippstadt, Germany
Bachelor of Science
2012 - 2016


Fachoberschule für Wirtschaft und Verwaltung
Lippstadt, Germany
2011 - 2012


Feel free to contact me on any of these platforms